Warming the atrium lights

Whodiniz

Viverse · All three rooms running

Whodiniz Metaverse Portal

Three rooms are lit, and they are running just below: the Gallery hangs work along three brass-lit arcades, Japan sits at late dusk with a torii in the shallows, and Head in the Clouds puts the floor above the cloud deck. Swipe between them and step into whichever one is drawing in front of you — no download, no account, nothing to install.

Swipe the reel
Worlds live
3
Bays built
3
In the reel
Playable
Descend

The reel

All three rooms, running

Swipe or drag the reel. The screen at the front is not a picture of the world — it is the world, already drawing. Tap it and it fills the viewport; nothing reloads, because you were watching it all along.

About

A museum with the doors left open

Whodiniz builds rooms rather than pages. Each world starts as a floor plan — where the light falls, how far you walk between pieces, what you hear on the way — and the work is hung to suit the room it is in.

The portal exists so none of that arrives as a link to somewhere else. The room at the front of the reel is running the moment you reach it, and exactly one runs at a time, so the first paint stays light and the rooms stay heavy.

Worlds are built on Viverse and run in any modern browser. Standalone headsets work through their own browser; on a phone, the on-screen stick handles movement.

  • 01

    Walk, don't scroll

    W-A-S-D or the on-screen stick to move, mouse or drag to look, shift to cover ground faster.

  • 02

    Nothing to install

    The embeds stream — no client, no store page, no account gate before you can look around.

  • 03

    Headset friendly

    Immersive entry is passed through to the embed, so a headset browser can drop straight in.

  • 04

    Room for more

    Bays are added to the reel as worlds finish. Three are open now, and the reel grows with the next one.

Contact

Commissions, shows, collaborations

Curating something, or want a room built for a release? Say what the space is for and roughly when you need it. Replies usually go out within two or three days.

  • Exhibitions Group and solo hangs, virtual openings
  • Build work Commissioned worlds and event spaces
  • Press Stills, walkthrough capture, background